High Resolution Interface (Aspect Ratio 4:3)

At a screen resolution of 1280x1024 (below in figures D, E and F), it is possible to see the three PRIMARY players (1, 2 and 3), plus the three EFX players (A, B and C), and most of the key MPMe controls at one time—without scrolling.  (See widescreen captures for a different configuration.)

For example, at 1280 resolution, the Key Data Match Category selector buttons are visible to the right of Player 3.  Also, EFX (effects) Players A, B, C, and their controls, are displayed beneath Players 1, 2 and 3.  See WIDESCREEN resolution captures here.

If your computer permits high resolution displays, it can be more efficient to use 1280x1024.  However, if you computer display is limited to 1024x768, the design of the MPMe defaults to a "1024 optimized" layout where the vital screen elements are visible to the user (and you can view examples of 1024x768 resolution here.)   Jump to the video preview page.

 

Focus on Player 2  -- 1280 x 1024 resolution                                                                         Read image description below

 

D

 

 

When a player receives "focus" (becomes the subject of attention), a green  READY TO PLAY  message is displayed below the timeline, and a bright blue border light appears around the player window edges.  These are some of the "Ready Player Visual Cues" that are part of SmartFocus™ technology.  In the Media Player Mixer Express™ (MPMe), when a player has focus it can be started with one press of the SPACEBAR or ENTER key, or a mouse click on its Play button; which can also trigger a smooth segue if Auto Fade is on. 

By his decision to hover the mouse over the Play 2 button (depicted above in image D), the user transferred focus to Player 2—which accepted focus because it was loaded and ready to play.  Observe the focus state visual effects created here, which include a bright green neon glow around the Play 2 letters.  Notice also that the value "2" is displayed in the Player Ready Focus indicator (screen right, near top).  This screen image us a 1280x1024 resolution capture. 

Because this 1280 resolution allows the user to see more screen "real estate", value-added features like the Key Data Match attribute selector and the EFX player controls are visible.  This 1280 screen capture is essentially the same view as its 1024 resolution counterpart, except that in the 1024 view the user must scroll to see all the controls depicted here.  View the 1024x768 version hereNext, observe a new image sequence below.

 
  Focus on Player 2, Mouse Hover Above Player 3 Artist Label  -- 1280 x 1024 resolution       Read image description below  
E  
     
 

In this image (E) above, the DJ has moved the mouse over the Player 3 artist label, and because the Resident Attribute Key Data Match feature is activated, the operator can double-click the artist label to apply an instant match filter that will reveal all tracks that share the same Music Type (genre) value as the Dixie Chicks file loaded in Player 3.

See the results obtained by applying the Key Data Match filter in the next screen capture below.

 
  Focus on Filtered Combo Search Box  -- 1280 x 1024 resolution                                           Read image description below  
F  
 

In the last image (F) of the sequence above, the user has applied the Key Data Match command (with the category selector set on Music Type) and the MPMe is depicted with a Music Type filter active.  Since the Key Data Match filter was invoked against the Dixie Chicks track (a "Country" genre track) in Player 3, the DJ music summary view is masked and only shows "Country" Music Type tracks located on the computer's hard drive.  The lavander borders and background colors clearly indicate to the DJ that an attribute filter is active, and he is seeing a limited view of his digital media assets.

With the MPMe, when a DJ sees a track title, he can load that title with just a couple of clicks.  The user is free to globally apply a Key Data Match filter from 5 categories: Artist, Decade, Music Type, Music Code (a sub genre) and Tempo.  Using the Key Data Match feature, a DJ can look at any active player (1, 2 or 3) and then instantly apply a filter that matches the primary category attribute of any loaded track in each player.  In this manner, the DJ can quickly see (and load) matching music tracks WITHOUT the need to start a new search.

For example, if the Key Data Match control selector above in figure F were set to "Match Player Artist", the filter mask (when applied by double-clicking the Player 3 artist label area) would instantly show ONLY tracks where the artist value equaled "Dixie Chicks"—because a Dixie Chicks track is loaded in Player 3.

 
     
 

 

 
 

 Capture Showing EFX Players and Configuration Commands --- 1024x768         Read image description for screen Y below

 
Y
 

The image (Y) above depicts a portion of the MPMe screen controls the DJ might see at 1024x768 resolution—if the user were to scroll down below the primary players.

Observe configuration buttons such as Cycle Theme Colors, View Selected Title Play List (history log), and Load Default EFX Files.  DJs can use check boxes to activate program features such as speed controls, global player actions (like mute all, reset speed for all), and allow EFX player bars.

View the 1024x768 resolution images here.  See WIDESCREEN resolution captures here.

 
     
 

Note: Beta software and beta screen images subject to change without notice.  Text descriptions and screen content ©2012 Codentity LLC.  Advisory:  Some features described on this page are patent pending.  For more information send an e-mail message to legal@codentity.com.

 

 

Using the SmartFocus™ automation in the Media Player Mixer Express™, a DJ can manage a complete segue with one-click, and keep the other hand free to scratch turntable vinyl or ride microphone levels.  The MPMe always "knows" its LOAD / READY / PLAY state, and the current state of each other player in the mixer configuration... that's SMART.  And the MPMe uses its bold design elements to clearly communicate player object status to the DJ by directing his eye to the next ready player... that's FOCUS.

Return to start of workflow sequence.  See more screen shots now.  Return to MPMe Fast Facts page.

©2012 Codentity LLC